Class_name = "CBatchExplosion"
object_name = "HE_020mm_97g_6g_ground"

//  20     ,   =5.6,   96,  20

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_ground.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\AP\Ground_Large.cfg"

ExplosionPower=0.7			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=4.4	//    ,   
TNT_equ=0.0056	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	1,523,	0,1500
ArmorFoug=0.6,-1,			0,750
ArmorFoug=0.9,-1,			0,390
ArmorFoug=1.3,-1,			0,225

//  
ShrapnelQuantity=49
FragmentMass=0.0055
//  : , ,  (,   )
ArmorShr=0.0,571,	2,52, 1,190,	0,240
ArmorShr=0.4,564,	2,50, 1,190,	0,240
ArmorShr=2.2,535,	2,28, 1,170,	0,200
ArmorShr=4.4,501,	2,18, 1,115,	0,160